We're hands off when it comes to biological data exuding from game construct creatures. If a creature is deemed too obnoxious to interact with on such a level that they block the continuation of the game, we tend to simply remove the creature altogether.
Ok★y well until these things stop producing so much icky slime ★nd being ★nnoying I'm going to keep culling them.
But isn't "culling ★ll the frogs you need to win the g★me" considered "too obnoxious to inter★ct with on such ★ level th★t they block the continu★tion of the g★me"?
There is a difference between active player choice and the inability to choose. Cases where the player understands the significance of an object but chooses to interact differently are not the same as the player fundamentally being unable to interact with the object due to the object being wholly inaccessible or indecipherable. You are very clearly choosing to kill out of preference, than out of necessity. We've noticed that many of our players state this concept as a "skill issue". Your feedback is a "skill issue".
How the fuck did you know th★t would get to me? You could not h★ve possibly known th★t would work.
This is only elucidating a point. This is the kind of feedback our players give us. We have no interest in online belittlement.


