Chronicles of the Heir, Part 2. "The first steps." The heir and his compatriots find themselves within the game proper, battling enemies of sorts based on the components utilized to create their ghastly companions, The Heir's seem to hold the traits of that of The Empress, in which was thrown in a Bobblehead of Her into the spheroid component, their heads also appear to bobble as well, Nevertheless, The heir works to acquire the various objects acquired by the felled enemies, the oh to funny name of "Grist" I believe is what they refer to it as? With the acquisition of this "Grist" and whatnot, most of the others had to build their way towards what seemed to be a gateway in the sky, leading to the primary play area where the games processes would properly begin. But the heir had a better idea, for the entire vessel he was within had been transported with him, with the assistance of the Ghastly spirit of the most marketable version of the Empress, manage to operate the vessel and slam themselves into that of their designated place a play. As they would call.. A land. The ground surrounding this land is black, ashy, cracked and broken, looking incredibly desolate, the whether is always some sort of exaggerated phenomena of sorts as if Calamity had ruled this land for Eons. Whilst for the sky? It is starry, beautiful, as if you could directly see the cosmos in an eternal night, Long, Cosmic thread of sorts replacing what would be clouds, and within said threads, fortells that of death, destruction, of various outcomes that lead to doom for whomever is looking at it. Welcome, Heir. To The Land of Thread and Calamity. #coth