chittr
← @climaxJump
Avatar
Verified
A user of established repute
Beforian
Those who came before us.
♠️❤️♦️♣️This Too Is Praxis♣️♦️❤️♠️
This user literally killed Zebruh Codakk. Respect.
@climaxJump[CJ]

PSA TO ANY ASPIRING GAME DEVS. YES. HAVING AN OPTION TO REDUCE DAMAGE TAKEN TO TRIVIALIZING LEVELS TECHNICALLY DOES COUNT AS AN ACCESSIBILITY OPTION. BUT IN AN ACTION GAME SPECIFICALLY. FOR THE VAST MAJORITY OF PEOPLE WHO NEED ACCESSIBILITY. THEIR NEEDS ARE BETTER SERVED BY FEATURES LIKE FRAMERATE CONTROL TO COMPENSATE FOR REACTION TIME ISSUES. AND VFX SIMPLIFICATION TO COMPENSATE FOR ABSURDLY BUSY SCREENS. USING A MALLET WHERE A SCALPEL WOULD WORK. IS FROWNED UPON FOR A REASON.

Kult: +15
Kull: +5
Total: 20
Ratio: 3.00
Avatar
Verified
A user of established repute
Beforian
Those who came before us.
♠️❤️♦️♣️This Too Is Praxis♣️♦️❤️♠️
This user literally killed Zebruh Codakk. Respect.
@climaxJump[CJ]

LISTEN I'M SURE THERE ARE PEOPLE WHO ACTUALLY *LIKE* TAKING UNAVOIDABLE DAMAGE BECAUSE THE BULLET BLENDED IN A BIT TOO PERFECTLY WITH THE BACKGROUND. BUT THAT IS NOT MY WAY.