The following changes were executed before the entity known as LE existed, or rather before the version of the GREATEST GAME which LE undertook had been finalized. All future posts that have [ARCHIVED] at the top were reviewed before the version of the game which LE and all its connected sessions played was in circulation. [ARCHIVED] Patch Note 5^33333333333333333333330143434434343 Context: A comprehensive examination conducted on all current and past sessions has discovered a pattern which leads to stalled sessions with players that refuse to complete their objective. In 90% of reviewed sessions Prospit and its Pieces take actions which are too impactful on the game state, such as taking direct part in the fight against the Black King, assassinating the Black Queen, rescuing Dersite dream selves before the first sever player initiates their connection or even liberating Derse before the start of the reckoning. If this occurs, the chances of the Players deciding to complete the vast croak drops to 3%. Resolution/Outcome: While Prospit is intended to serve as a safety net, the amount of protection and strategic resources provided results in Players having too much time to grow accustomed to their circumstance. The mental and emotional support provided by Prospit also results in content players that do not feel a great urgency to complete the vast croak as they feel a life among the carapacians, both on Prospit or a liberated Derse as being a sufficient "enough". After an intense discussion, it has been decided that the following changes will be implemented in future sessions: -All Prospit agent templates have been removed from the game's code and ectobiological databases. This includes ▓▓▓▓ ▓▓▓▓, ▓▓▓▓▓▓▓▓▓ ▓▓▓▓▓▓▓▓▓, ▓▓▓▓▓▓▓▓▓ ▓▓▓▓▓ and ▓▓▓▓▓▓▓▓▓ ▓▓▓▓▓. To compensate Prospit's citizens have a high chance of being extremely talented at their hobbies which can result in them being given royal tasks by The White Queen -Prospit no longer has the ability to summon allied underlings should Derse gain too much territory too quickly. -Prospit no longer has any defences against orbital invasion. -Prospit's citizens and soldiers have had their base parameters altered, while they retain their morale bonuses on prospit they are much more easily cowed outside it. Derse's citizens and soldiers have received a similar nerf though to a lesser extent. -The White Queen's ring no longer has access to the Red Miles. To compensate The Black Queen has been altered so that she will refuse to use The Red Miles unless directly confronted or Derse is assaulted by the Players. -Paradox space has been altered in such a way that one member of Prospit's royalty is guaranteed to be exiled or killed near the starting point of the Reckoning. -The Colonies that Prospit and Derse could create on Player planets pre-game have been removed. -Denizens have been advised to avoid colluding with Prospit unless as part of a Choice. -Both royal items now grant more potent traits based on what has been prototyped. Derse should benefit far more from this change. These changes should ensure that Prospit will take active effort on the part of Players to be maintained and render it incapable of providing a permanent home to Player or great emotional succour, even if said Players have an extreme head start and actively attempt to prevent Prospit's demise. This should provide greater incentive to complete the game. Thank you for your feedback.
