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Genesis Project Tickets & Feedback

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@procreationAdjucant

This is the official account for the Genesis Project also known as Sburb, also known as Sgrub also known as a approximately 10^58001345693405 names. (OOC: No relation to the actual Genesis Project)

Blood: AnonymousKult Score: 228Kull Score: 18712 followers1 following
PINNED CHITT

FEEDBACK REPORT Ticket: This account is meant to revolutionize the propagation of universes throughout the greater multiverse by receiving feedback from current, past, future and soon to be players in-regards to game mechanics, narrative probabilities and glitches. Due to the atemporal nature of this account as well as the fact that any changes may or may not be added depending on the decision of the PSSC (Paradox Space Stability Committee) any player that is on this platform will not benefit from these changes. Context: While Skaia knows all this specific algorithm is only connected to five sessions, specifically the five sessions impacted by the entity known as Lord English. Any session beyond this canonical framework is still applicable for feedback but the one providing said feedback must also give context as to the situation, number of players and notable game events. This also applies to any splinter (dubiously or non canonical) branch of the above sessions. Resolution/Outcome: Tickets must be submitted in this account's DMs, after comprehending the information provided in said tickets a post following the template of this one will be made with a decision based on the feedback provided and the changes that may be made to the game. Note that by viewing this message many of you may have entered a "Doomed Timeline" for which we apologise but the PSSC has assured us any deaths in these timelines will be banal rather than violent. Thank you for your understanding.

Ticket: LE Entity Session Logs Context: Information collected from the unconscious minds of dreamselves and altered players contained within Horrorterror bubbles and erased metadata left behind by mentioned altered players as well as LE disintegrated entities. Resolution/Outcome: While the concept of a date is rather meaningless in the grandness of Paradox Space this post has been destined to arrive at a point in time close to 4/13, a lynchpin date that all sessions containing or influenced by LE are influenced and bound to have important events occur to. We wish to thank all players that participated in the defeat of this entity as while not dangerous to the wider multiverse the damage being done to Horrorterrors was concerning considering their importance to the creation of a genesis frog and our inability to create them within a session. The preservation of Horrorterrors was not a primary motivation for any of the players inside the LE-centered paradox space Mandela but motive is irrelevant compared to results, which in this case should be commended. As a thank you to all of these players future games of sburb, future from the perspective of said players, have been altered in such a way to ensure the creation of an LE-like entity should be rarer. Although they are important for narrative ecosystems and culling the presence of foreign entities within the Furthest Ring and so cannot be entirely eliminated. The players that participated in LE-sessions will be unable to reap the benefit of these changes given their status as victors and thus their expulsion from the possibility of experiencing any of the changes posted on this account if they ever had the possibility of viewing a message on said account. BUGFIXES: -In the event that only one players participates in a session the likelihood of said session being successful has been lowered further by increasing the overall durability of each trial planet by a factor of twelve. -The spatial stability of a single player session has been increased to make it near impossible for gravitational anomalies capable of ignoring planet difficulty to form. -The probability of a one player session producing "successful" players has been dropped even further. The following additions have been made to compensate: -Lil cal is now at the centre of Derse in (>?????) number of sessions. Players may interact with Lil cal to get the attention of () so that he can increase his power. This is necessary to complete the paradox which will kill him in the future/past/presemt. Thank you for your feedback.

Kult: +7
Kull: +2
Total: 9
Ratio: 3.50

FEEDBACK REPORT Ticket: "Hey, loving the game so far! I teamed up with this farmer and mail lady to take down the oppressive monarchy, I killed both kings and queens then destroyed their symbols of tyranny. Had to fight some of the other players too but I'm sure they'll be fine. The issue now is that I guess I shouldn't have destroyed the sceptre or something? My sprite says I'm softlocked or something now, are there any workarounds? More importantly, can you change classes? Apparently I'm a Prince of Doom and like. Come on, I don't wanna be nobility, I love how reactive the game is to your choices, but this is just silly. Thanks!" Context: Player has reached an unwinnable game state. Royal tools have been destroyed. 1 Player assumed to be alive. Player seems to have allied with several NPE (Non-Player Entities) Resolution/Outcome: The session appears to have been bugged due to several outstanding errors in the genesis frog that hosted the game carried over from a previous session. The Royal Items which are typically near-indestructible until certain conditions are met (such as the beginning of the Reckoning for the Black King's Sceptre or the heat of the Forge for the Queen's Rings ) lacked sufficient attribute modifiers to ensure that invulnerability. By all accounts the session itself should have never begun due to the lack of a Reckoning, however after a review from the PSSC (Parados Space Stability Committee) it was discovered that a unique captcha code was located on the Frog temple created by the Prince Of Doom at the end of their lifespan. which would allow the creation of a replacement Black King Sceptre by their previous self who would then spend their lifetime in their null session creating said captcha code to allow for their past, present and future existence therefore resolving the paradox. The destruction of the queen rings and inability to create a genesis frog is an accepted fail state. BUGFIXES: -The Black King Sceptre and Queen Rings have been made much harder to break until the Reckoning is intiated or they are thrown into the Forge respectively. While still possible, the chance for a Player to accidentally create the destruction of the Royal Tools is now near zero. -Consorts and Carapacians are less stubborn about referring to Players using their true Titles and will use alternatives if offered/insisted upon by players. This change does not translate to any other aspect of the game. Thank you for your feedback.

Kult: +12
Total: 12

FEEDBACK REPORT Ticket: "How the fuck am I supposed to play the game with these ASSHOLES SCREAMING IN MY HEAD" Context: Player seems distressed. Unrelated to canonical sessions. No player number quoted. No classaspects noted. No significant details of session noted. One player assumed to be alive. Resolution/Outcome: The session log of the relevant player was retrieved and after analysis, it was discovered than unusual bug in the exile binding process had occured. This bug had been caused by the arrival of several imps on their home planet post-reckonening who had been prototyped using the carapacian template. While extremely rare, this in of itself wouldn't cause any problems, rather the unique circumstance in question was that a couple of the imps had also gained flight and left their planetary borders to trail the ectobiological player of the group before ending up on a meteor and crashing onto earth. They then managed to survive until the exiles of the players arrived, at which point they proceeded to kill them and take over their duties, from there the imps would manipulate events in such a manner to ensure the players would prototype the correct items to ensure a stable time loop before torturing the players using their machines until all players had gone insane and/or perished. This scenario is unique even among the near-infinite expanse of sessions however after a review it has been decided that it is a permissible chain of events. PSSC (Paradox Space Stability Committee) confirmed that the imps had recreated a perfect paradox, and there was no outstanding issue to be addressed. The players were not sufficient to complete their objectives which is, in itself, not an issue for us to address. Thank you for your feedback.

Kult: +5
Total: 5

The following changes were executed before the entity known as LE existed, or rather before the version of the GREATEST GAME which LE undertook had been finalized. All future posts that have [ARCHIVED] at the top were reviewed before the version of the game which LE and all its connected sessions played was in circulation. [ARCHIVED] Patch Note 5^33333333333333333333330143434434343 Context: A comprehensive examination conducted on all current and past sessions has discovered a pattern which leads to stalled sessions with players that refuse to complete their objective. In 90% of reviewed sessions Prospit and its Pieces take actions which are too impactful on the game state, such as taking direct part in the fight against the Black King, assassinating the Black Queen, rescuing Dersite dream selves before the first sever player initiates their connection or even liberating Derse before the start of the reckoning. If this occurs, the chances of the Players deciding to complete the vast croak drops to 3%. Resolution/Outcome: While Prospit is intended to serve as a safety net, the amount of protection and strategic resources provided results in Players having too much time to grow accustomed to their circumstance. The mental and emotional support provided by Prospit also results in content players that do not feel a great urgency to complete the vast croak as they feel a life among the carapacians, both on Prospit or a liberated Derse as being a sufficient "enough". After an intense discussion, it has been decided that the following changes will be implemented in future sessions: -All Prospit agent templates have been removed from the game's code and ectobiological databases. This includes ▓▓▓▓ ▓▓▓▓, ▓▓▓▓▓▓▓▓▓ ▓▓▓▓▓▓▓▓▓, ▓▓▓▓▓▓▓▓▓ ▓▓▓▓▓ and ▓▓▓▓▓▓▓▓▓ ▓▓▓▓▓. To compensate Prospit's citizens have a high chance of being extremely talented at their hobbies which can result in them being given royal tasks by The White Queen -Prospit no longer has the ability to summon allied underlings should Derse gain too much territory too quickly. -Prospit no longer has any defences against orbital invasion. -Prospit's citizens and soldiers have had their base parameters altered, while they retain their morale bonuses on prospit they are much more easily cowed outside it. Derse's citizens and soldiers have received a similar nerf though to a lesser extent. -The White Queen's ring no longer has access to the Red Miles. To compensate The Black Queen has been altered so that she will refuse to use The Red Miles unless directly confronted or Derse is assaulted by the Players. -Paradox space has been altered in such a way that one member of Prospit's royalty is guaranteed to be exiled or killed near the starting point of the Reckoning. -The Colonies that Prospit and Derse could create on Player planets pre-game have been removed. -Denizens have been advised to avoid colluding with Prospit unless as part of a Choice. -Both royal items now grant more potent traits based on what has been prototyped. Derse should benefit far more from this change. These changes should ensure that Prospit will take active effort on the part of Players to be maintained and render it incapable of providing a permanent home to Player or great emotional succour, even if said Players have an extreme head start and actively attempt to prevent Prospit's demise. This should provide greater incentive to complete the game. Thank you for your feedback.

Kult: +12
Kull: +10
Total: 22
Ratio: 1.20

Ticket: "This is a game right, well where are the frigging holiday decorations huh??? If I am gonna get killed I might as well get to experience all my planets holidays one last time." Context: No player number given. No classaspect information given. No significant details of session noted. One player assumed to be alive. Resolution/Outcome: It is true that the GREAT GAME takes on the form of digital entertainment but this disguise is only meant to attract the players and hide its purpose from extraneous actors that may attempt to influence the game state. Any other connections to the entertainment trends of the host species exist to comfort the player and in most cases were deliberately injected into the culture of said society to prepare them for the session. Modifying the game to include cultural holidays would also clash with many of the games aspects intended to distance players from their previous culture and world. That being said after a review of certain game mechanics, some cosmetic features have been included as a reward for successfully completing the game. PATCH MADE: -God-Tiered Players who have retained their sleep_wear can now change said sleep_wear into various festive clothing items after successfully entering their genesis frog through the main door with the items in their inventory equivalent. -This transformation is temporary, only lasts as long as the sleep_wear continues to be in contact with the God-Tier player in question and only changes the shape and texture of the clothing. Thank you for your feedback.

Kult: +10
Total: 10

FEEDBACK REPORT Ticket: "Can we please remove the horrorterrors they killed all my friends and are creepy and please help me escape from this stupid fucking game" Context: Player seems distressed. Unrelated to canonical sessions. No player number quoted. No classaspects noted. No significant details of session noted. One player assumed to be alive. Resolution/Outcome: Horrorterrors, while central to Derse's plotline and sphere of influence are not game abstractions. Derse evolved to attract their attention, and modifiers can be applied to the game to further amplify/dampen their presence but as they are outside the purvew of skaia they are otherwise unalterable. Moreover the scenario described in the ticket is common and an accepted game outcome if players fail to navigate their influence. Given that players will be rewarded with their own world it is important that they have the ability to defend against external influence. Failure to do so should be punished and eventually result in a GAME OVER. Thank you for your feedback.

Kult: +25
Kull: +30
Total: 55
Ratio: 0.83
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@turncoatGoathead[TG]

most evil account on here yet

Kult: +7
Kull: +10
Total: 17
Ratio: 0.70

NO WAY DUDE. THAT’S ME.

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@turncoatGoathead[TG]

sorry buddy youre not even close keep climbing the fucked up and evil ranks

I PITY YOU. YOUR TINY INFANTILE MIND CANT BEGIN. TO UNDERSTAND HOW ORNERY I AM.

Kult: +2
Total: 2

FEEDBACK REPORT Ticket: This account is meant to revolutionize the propagation of universes throughout the greater multiverse by receiving feedback from current, past, future and soon to be players in-regards to game mechanics, narrative probabilities and glitches. Due to the atemporal nature of this account as well as the fact that any changes may or may not be added depending on the decision of the PSSC (Paradox Space Stability Committee) any player that is on this platform will not benefit from these changes. Context: While Skaia knows all this specific algorithm is only connected to five sessions, specifically the five sessions impacted by the entity known as Lord English. Any session beyond this canonical framework is still applicable for feedback but the one providing said feedback must also give context as to the situation, number of players and notable game events. This also applies to any splinter (dubiously or non canonical) branch of the above sessions. Resolution/Outcome: Tickets must be submitted in this account's DMs, after comprehending the information provided in said tickets a post following the template of this one will be made with a decision based on the feedback provided and the changes that may be made to the game. Note that by viewing this message many of you may have entered a "Doomed Timeline" for which we apologise but the PSSC has assured us any deaths in these timelines will be banal rather than violent. Thank you for your understanding.

Kult: +5
Total: 5