chittr
← @sburbDev
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@sburbDev[SD]

SBURB v.2026.5.16 Released. Please see website for download and fork. Patch note changes: - The 1928 Caredol Street bug has been resolved. Upon visiting the same location and identifying the same vase, nothing happens. - Space players can no longer destroy planet lands by shrinking them and consuming them whole. All player planet lands have an atmosphere object that cannot despawn nor can it be destroyed; This atmosphere object can be bypassed only by the relevant player of that land, and while players can teleport in, they cannot go through the atmosphere itself. This means any planets that are shrunk and consumed will pass through safely while the player continues gameplay in the planet at the proportional size. - We have increased romance route visibility by having any romanceable NPCs flash a heart only the player involved can see if and only if they have triggered the route directly. - Holding the crafting button for too long no longer results in longer objects. This does not undo objects made prior by this bug. - The quest "Chancey Chancellor" has been moved to the Derse Branch of NPC quests. - "Sulfur" modifier for player lands no longer modifies breathable content in them, only the surface itself and its contents. - Enemies that spawn in forests have had their spawnrate increased by 5%. - The Totem Lathe has now updated its hand grip to be permanently universal, and no longer generates a random grip direction. - We have updating the bounding box for NPC Enemies; Imps bundled in a contained space will simply not allow more in that space per their hitbox space allotment in that contained area. This has resolved Imps phasing through walls if enough are in a specific space (~100). - Upon hitting the 20 active quest limit, NPCs will no longer remain silent around you at all times. Please send any feedback, glitch reports, and recommendations to @sburbDev for further research and refinement of the game experience. Copyright SKAIANET 2026(C), all rights reserved.

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@singularityManifest[SM]

Ok★y, I'm just going to cut the l★nds in h★lf now. H★ppy?

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@sburbDev[SD]

It was an awkward internal debate in our office, but we ultimately balanced the gameplay potentiality of a normal Space player hiding planets within them compared to a hostile Space player destroying them and split the difference.

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@sburbDev[SD]

Please see our Gameplay Tip on splitting celestial bodies in half for more details.

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@sburbDev[SD]
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Pitch Hearted
A truly reviled user.
Sword Saint
User has decided to live and die by the sword.
@singularityManifest[SM]

Oh shit fr? Where ★t?

@sburbDev[SD]
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This user likes them a little thicker than that.
@containedArmageddons[CA]

'n0rmal' space player. lmao.

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@sburbDev[SD]

We've surveyed over 120 different Space players and counting for this feedback. Yes. That's the normal one.

@sburbDev[SD]
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This user likes them a little thicker than that.
@containedArmageddons[CA]

you misunderstand. i am making fun 0f the idea a normal space player can be selected f0r at all, not the 0ne you decided tw0 glue the label to with h0pe and spittle.

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@sburbDev[SD]

You have not truly seen what we test for when we check for a hostile Space player.

@sburbDev[SD]
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This user likes them a little thicker than that.
@containedArmageddons[CA]

y0u haven't seen what i get off 0n, this isn't a spar either of us want.

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@sburbDev[SD]

This is no longer a work safe conversation. If you have any more feedback, please continue with another subject.