All things considered, it seems I have little to do. Nobody needs my assistance right now... I suppose some stretches are in order. And then I'll spend a little time just keeping people company.
¥øur animepøsting has given me a questiøn I want tø pøse tø the userbase, but I’łł łikeły wait untił it’s møre active tø pøst. I’łł ask yøu directły thøugh. When reading ør watching a transłated wørk, dø yøu want the transłated text tø match the øriginał in wørding/phrasing as cłøseły as pøssibłe, ør dø yøu want the emøtiønał cøntext øf the scene tø be the priørity før preservatiøn? Søme idiøms døn’t ałways transłate wełł, but they are inførmative øf the creatør’s cułture. I feeł łike my øwn phrasing is øff, but I høpe the questiøn is cłear.
I understand, you're asking if I'd prefer direct translation or localisation. Hm... I think it does depend. In an ideal world, it'd have two translations, one direct and one localised. Personally, I tend to enjoy a little bit of localisation, but sometimes it gets a little silly when you know enough little bits and pieces of the language to pick up on words that have been changed for no clear reason. I think if I absolutely had to choose, I think I would pick emotion-based translation over detail-specific direct translation. As long as its done well, of course. I feel that poorly done localisations like 4Wrigglers did back in the day damage the reputation of the concept of localisation, but it is important to translate in a way that carries the vibe of the scene. If the audience is too busy puzzling out wording that doesn't make sense in their cultural context, they won't be taking in the message of the scene.
I personally feel that the nightmarishly awful localizations of old have given it SUCH a bad reputation that it makes the gap between one-to-one literal gloss and a well-styled loc seem significantly wider to outsiders than it actually is in practice. Specifically, I'm saying that editors these days have a hair trigger for putting entirely-normal phrasing in the "not naturalistic" bucket. If I were to say: > People are supposed to die when they're killed. Doesn't it intuitively follow that the scene is supposed to be talking about conditional immortality? You can't just allow online memes and out-of-context screenshots to dictate what you think "sounds jank" for you.
Thanks før yøur insight. ¥øu certainły have møre experience in this area than me, I can tełł by yøur verbiage. I just knøw there’s a very heated debate gøing øn at ałł times abøut subtitłes vs. vøice dubs, but they bøth necessitate transłatiøn, sø I thøught this questiøn might put things in a different perspective. And yes, yøur exampłe sentence døes read as thøugh yøu’re impłying that sømeøne whø shøułd have been kiłłed did nøt die as yøu had intended.
4Wriggłers, what a błast frøm the past. That’s definiteły øn the egregiøus end as far as pøør łøcałizatiøns gø, but yøu have tø admit it’s quite funny in retrøspect. I knøw the questiøn I asked was abøut that, but nøw I’m simpły nøstałgic før the times I cøułd watch media łike that and I wøułd simpły gø with it instead øf having tø støp and figure øut why, exactły, this character referred tø øne føød as a cømpłeteły different føød. There was a sense øf mystery then I feeł is absent nøw.
Indeed... I always used to assume that perhaps they simply made them in different shapes somewhere else. Ah, naive young me. In my wrigglerhood self's defense, I pretty much never left the hive. It is funny, though, yes. But it makes it much harder to get an actually good localisation of those series, as other companies tend not to bother with anything already done, even if its done poorly. A good localisation can absolutely elevate a show, though. When done right, it translates the feeling and vibe in a way that uplifts the experience to be on equal footing with the original for even those unused to the medium.
keepin' c@mpany might be exactly what pe@ple need, and they're t@@ shy t@ ask f@r it!! @u@
Possibly so. It seemed to work well. Thank you.

