chittr
← @sburbDev
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@sburbDev[SD]

We are currently experimenting on our Beta Branch the idea of a "Marriage System" between players in which players who are "Married" to each other receive mutual team benefits and buffs, which are denoted by unique rings. This is accompanied by a specific triggered event and cutscene detailing the marriage that is unskippable. This mechanism has been made flexible to allow for polyamorous systems in a generic context to fit different cultures as well as a moddable API toolset for those who want to incorporate further depth congruent with the player's species and culture. There is also a "Divorce System" that invokes "Divorce" and permanently undoes this; it is currently used for troubleshooting and player simulations.

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@uranianUmbra[UU]

yoU shoUld know this woUld caUse ceaseless drama, considering the typical age range of yoUr intended players.

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@sburbDev[SD]

Many game systems already have marriage systems such as FFXIV and Elsword. We are simply experimenting with the current market trends to see what works, and what does not. Please allow us the space to experiment in order to make this the greatest game ever made.

@sburbDev[SD]
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An ominous omen for a complacent wizard.
@uranianUmbra[UU]

yes, bUt most games with marriage systems are not meant to be played exclUsively by early pUbescent tweens! ...Unless... is the drama the point?

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@sburbDev[SD]

Emergent gameplay is a necessary and healthy feature of any experience. Marriage systems are simply another form of emergent gameplay and self-narrative.