We are currently experimenting on our Beta Branch the idea of a "Marriage System" between players in which players who are "Married" to each other receive mutual team benefits and buffs, which are denoted by unique rings. This is accompanied by a specific triggered event and cutscene detailing the marriage that is unskippable. This mechanism has been made flexible to allow for polyamorous systems in a generic context to fit different cultures as well as a moddable API toolset for those who want to incorporate further depth congruent with the player's species and culture. There is also a "Divorce System" that invokes "Divorce" and permanently undoes this; it is currently used for troubleshooting and player simulations.
Kult: +35
Kull: +20
Total: 55
Ratio: 1.75

