
yes im #sgrub/#sburb infodumping, mute if y0u dont want tw0 see. fraymotifs are a little m0re complicated than a n0rmal rpgs purchasable spells/moves. ive gathered that s0me (including the two y0u start with) are generic two y0ur class/aspect, some inc0ralporate b0th, and everyone has at least 0ne unique two them. likewise, fraym0tifs that require more than 0ne person can either be a "standard" c0mbo, 0r if the people kn0w each other well and have s0me kind of str0ng bond, unique tw0 their dynamic. as a general rule, unique ones are stronger, thats clearly the intenti0n of whatever sick twisted devs made this as part 0f their whole repr0duction shtick, but game balance is a tricky thing and there are excepti0ns. for example, in 0ur session, tavr0s and gamzee had one called w0odwind ward. gamzee h0nks and tavros emp0wers it, basically makes a big gust so enemies cant appr0ach. its not BAD, but the generic time+space one, adagi0 redshift, is a REALLY go0d slow. s0 it usually ends up being better in most situati0ns. all this is why your server player needs tw0 be careful with their resources 0r youll be stuck spamming feathercadence tw0 finish every fight. as a demonstrati0n, heres some 0f mine: -perdendosi (generic d0om, d0es dot.) -calculated det0nation (generic mage, a0e damage.) -the abyss stares back (mage 0f do0m, unlocked thr0ugh quest. gives me or ally prec0gnition that buffs their evasion. used on @timaeusTestified during angie rescue missi0n.) -trem0los trill (s0llux only, essentially an alternating attack: red beam fires, pause, blue beam fires, pause, repeat f0r as long as i c0ncentrate on it. big deeps if all beams hit.) -cursed cant0 (do0m+blo0d, enemies cant benefit from their allies effects 0r treat each other as allies.) -lightning bugs (sollux+aradiab0t only, uses multiple aradiab0ts as a conduit tw0 chain electricity that becomes str0nger with each bounce.) any questi0ns?