← @alteredCausality

Is there a term for mechanics in RPGs that are too complex to introduce early but too weak to use when the players would be ready for it?¶

Kult: +30
Kull: +25
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Ratio: 1.20

yeah. iit2 called "bloat" and "bad game de2iign."

Kult: +5
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Hey I know you!

Perhaps they should be introduced early anyways and be reckoned with like the beast it is. Ego sum ira Domini.

I know exactly what you mean but I don't think there is, no

Kult: +5
Total: 5

You’re so right, people who don’t get the mechanic won’t bother but at least introducing it early it might serve *some* purpose.¶