You thought I was done? I completed a few of these while doing some legal work on the side. Noir, the Dark Agent Pokemon. My initial idea is "What if Bill's Experimental Technology from Gen 1 lead to a team leader who was also his ace pokemon?" Sort of like the N and Zoroark theory, if you know of that. A Dark/Steel Type standing at 5'10"! Pokedex Entry: Noir is notoriously resistant to authority and reacts with hostility when ordered to perform tasks it considers pointless. Despite its temperament, once it decides that someone or something belongs to it, it will cross extraordinary distances to protect them. Height: 5'10" Weight: 168 lbs Gender Ratio: 100% Male Egg Group: Undiscovered Catch Rate: 3 Base Friendship: 25 Growth Rate: Slow EV Yield: 2 Attack / 1 Speed Level 100 EXP: 1,250,000 Evolution Line: Noir is a Single Stage Legendary Pokémon and does not evolve! However, when Noir holds the Black Queen's Ring, he changes into Protonoir! His Base Stats are: HP: 90 Attack: 125 Defense: 95 Sp. Atk: 55 Sp. Def: 85 Speed: 110 BST: 560 His Ability is Sharpness, increasing the power of slicing moves by 50%! Below are his Level Up Moves! 1 Scratch 1 Leer 1 Pursuit 1 Fury Cutter 6 Frustration 10 Bite 14 Metal Claw 18 Assurance 22 Night Slash 26 Aerial Ace 30 Slash 34 Knock Off 38 Sucker Punch 42 Iron Head 46 Detect 50 Walk-Stab-Walk 54 Swords Dance 58 Throat Chop 62 Sacred Sword 66 Steel Beam 70 Guillotine His Signature Move is: Walk-Stab-Walk Dark Physical Power: 70 Accuracy: 100% PP: 10 The user slashes the target and immediately switches out. This move is treated as a slicing move. Which means Sharpness boosts it. Protonoir Height: 6'6" Weight: 314 lbs Gender Ratio: 100% Male Egg Group: Undiscovered Catch Rate: 3 Base Friendship: 25 Growth Rate: Slow EV Yield: 2 Attack / 1 Speed Level 100 EXP: 1,250,000 When holding the Black Queen's Ring, Noir's typing remains Dark/Steel, but his stats and Ability change. His Prototyped Base Stats are: HP: 100 Attack: 150 Defense: 110 Sp. Atk: 105 Sp. Def: 105 Speed: 110 BST: 680 His Ability becomes: First Guardian First Guardian: Jack Noir cannot be damaged by entry hazards, weather, recoil, or other indirect sources of damage. His moves cannot have their priority reduced. He is unaffected by Trick Room.



