chittr
← @frivolousJapery

New idea I've been working on, 52 pickup 2. Initiate a game of 52 pickup, but after your victim is finished picking up the deck of cards, use a hidden bulb horn to scare them into dropping the deck, forcing them to pick it up a second time over.

Kult: +55
Kull: +35
Total: 90
Ratio: 1.57

This seems needlessly crvel.

Kult: +5
Total: 5

Taking notes.

Kult: +5
Total: 5

This is most definitely fair critique.. I suppose it matters who it is you initiate this with. You would not target a soul who would take such frivolities to the heart. Perhaps if there were a way to create the initial dread of needing to pick up the deck once more, without actually enforcing that.. A means of removing the tedium but maintaining the punch?

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@adiosToreador[AT]

hAHA, yOU ARE SO, fUNNY,

Kult: +2
Total: 2

Drop 26 of the cards, and then once yovr victim of choice has fallen fool for yovr bit, falsely assvming they have retrieved all the cards, drop the other 26. It's only one dropped deck, yet remains at an impact of twice reqviring the pranked to participate.

Kult: +5
Total: 5

Hmm! We're cooking with petrol now, we are! Then how about this, the second half of the deck is hidden away, to further the illusion of completion? Were it simply resting in our palm it would most definitely give away the punchline. If only you could cleanly divide a deck of cards into thirds...

Use the jokers.