
( Ꮚ‾̀ꈊ ‾̀Ꮚ); < Alas...my illustrator ain't uh...ain't gotten back t'me yet, and m'left with little choice but t'assume the worst... ( Ꮚ⚀ꈊ⚀Ꮚ) < On the upside!!! @packageHandler expressed a fondness fer one 'o Alternia's greatest creatures...'n I was happy t'share some 'o my knowledge...on some 'o their deadliest...AND DADLIEST...won't out 'em!!! But this is a close friend 'o mine's lusus...the Cujojito Barkbeastito!!! A critter very little with very large opinions!!! Cujojito Barkbeastito — Chihaahaa Small beast, any evil alignment ━━━━━━━━━━━━━━━━━━━━━━ Armor Class: 16 (natural armor) Hit Points: 67 (15d6 + 30) Speed: 40 ft., burrow 10 ft. ━━━━━━━━━━━━━━━━━━━━━━ STR DEX CON INT WIS CHA 6 (−2) 19 (+4) 14 (+2) 8 (−1) 17 (+3) 16 (+3) ━━━━━━━━━━━━━━━━━━━━━━ Saving Throws: Dex +7, Wis +6 Skills: Perception +6, Stealth +7, Intimidation +6 Senses: blindsight 30 ft., darkvision 60 ft., tremorsense (while shaking uncontrollably and breathing heavily) 10 ft., passive Perception 16 Hemohue Humor: Bronze Yellow Bile Languages: understands Common but only speaks in high-pitched yelps and whine-interspersed yodeling, telepathy 120 ft. (broadcasts intrusive anxious thoughts) Challenge: 7 (3,300 XP) Proficiency Bonus: +3 ━━━━━━━━━━━━━━━━━━━━━━ TRAITS Innate Spellcasting. The Cujojito Barkbeastito's innate spellcasting ability is Constitution (spell save DC 14). It can cast the following spells, requiring no material components other than its own indignant presence: At will: vicious mockery (with loud barks), faerie fire, minor illusion (projecting the sound of barkbeast footsteps approaching from behind you) thaumaturgy (any) 1/day each: fear, charm person, barkskin Mis Dios Complex. The Cujojito Barkbeastito has advantage on attack rolls against all creatures larger than itself. It does, however, genuinely believe itself to be the size of a dire barkbeast and behaves (as well as fights) accordingly. Mild Shake Yardbringer. The Cujojito Barkbeastito is always slightly vibrating. It has advantage on saving throws to avoid being grappled or restrained, but disadvantage on Wisdom (Lusus Wrangling) checks made to remain motionless. Sunlight Insensitivity. While in sunlight, the Cujojito Barkbeastito has advantage on attack rolls and Wisdom (Perception) checks that rely on sight. It becomes even more unhinged and yaps at all shadows and chases any envelope carriers. ACTIONS Multiattack. The Cujojito Barkbeastito makes two Gnaw attacks and one Ear-Splitting Yap attack. Gnaw (Melee Weapon Attack): +7 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) piercing damage. If the target is Medium or larger, the Cujojito Barkbeastito latches onto an ankle or available appendage and is considered grappled to the target (escape DC 13). While grappled in this way, it moves with the target and has advantage on subsequent Gnaw attacks against that target. It will not let go. It has become incapable of letting go. Ear-Splitting Yap (Ranged Spell Attack): +6 to hit, range 30 ft., one target. Hit: 18 (4d6 + 4) thunder damage. The target must succeed on a DC 14 Wisdom saving throw or be frightened until the end of its next turn. The bark echoes impossibly in spaces where physics should prevent reverberation. #GUIDEGAX #BHILDRSGUIDEGAXTOLUSUSCURAE #BHILDRSGUIDEGAXTOLUSUSCURAECOMPENDIUM #TheOLDParty #NotEnoughInventorySpace #YouAreOverencumbered!!! #SFW #Violence #PsychologicalHorror #Cujojitobarkbeastito #Chihaahaa #Chihuahua #Barkbeast #Barkbeastbroods #CavernsAndCullbeasts #C&C #FLARP #AWildLusiiAppeared #MonsterHunter #FLARP #packagehandler #CurreeErzhix #Submissions