chittr
SBURB Dev Log Patch Notes's banner
Avatar

SBURB Dev Log Patch Notes

Verified
A user of established repute

@sburbDev

Official development patchnote and SBURB versioning page. Please refer to our website to host and install proper versions of SBURB and any related forks.

Blood: JadeAge: Kult Score: 1123Kull Score: 107826 followers24 following
Avatar
Verified
A user of established repute
@sburbDev[SD]

Reminder: SBURB is a free, open-source project; as a result, we are 100% ad free. If you play a third party version of SBURB and experience the following: - Large Advertisement objects floating in space visible to the naked eye, - Advertisements between scene transitions, - An unskippable, 2 minute ad every time you visit the Medium, - Sudden, uncharacteristic NPC dialogue that advertises real-world products, - Or randomly sponsored alchemizable items, Please understand these are not native features to SBURB. It is advised to Scratch the session and try again. Copies which sport ads may also have malware contained in them that may harm the integrity of the game.

Kult: +7
Kull: +5
Total: 12
Ratio: 1.40
Avatar
Verified
A user of established repute
@sburbDev[SD]

Gameplay Tip: Leaving a planet manually requires understanding Escape Velocity. There are easier ways of planetary travel than flight alone.

Kult: +30
Kull: +10
Total: 40
Ratio: 3.00

Sylink Tip: Just destroy the sp★ce between you ★nd outside the pl★net.

We here at SBURB and SKAIANET are not responsible for third party tips from other players. Please use this advice at your own discretion.

Avatar
Verified
A user of established repute
@sburbDev[SD]

Gameplay Tip: Good teams promote good skill. Bad teams promote no skill. Make sure before starting the game to select and establish a team you can trust. Otherwise, for the better of the rest of Paradox Space, the session will fail, and with it, be Scratched to a better permutation.

Kult: +5
Kull: +10
Total: 15
Ratio: 0.50
Avatar
Verified
A user of established repute
@sburbDev[SD]

Gameplay Tip: Inebriation in all of its forms will still affect you while playing the game, regardless of what current mortal state you have achieved. Please drink responsibly.

Kult: +15
Total: 15
Avatar
Verified
A user of established repute
@sburbDev[SD]

SBURB v.2026.5.16 Released. Please see website for download and fork. Patch note changes: - The 1928 Caredol Street bug has been resolved. Upon visiting the same location and identifying the same vase, nothing happens. - Space players can no longer destroy planet lands by shrinking them and consuming them whole. All player planet lands have an atmosphere object that cannot despawn nor can it be destroyed; This atmosphere object can be bypassed only by the relevant player of that land, and while players can teleport in, they cannot go through the atmosphere itself. This means any planets that are shrunk and consumed will pass through safely while the player continues gameplay in the planet at the proportional size. - We have increased romance route visibility by having any romanceable NPCs flash a heart only the player involved can see if and only if they have triggered the route directly. - Holding the crafting button for too long no longer results in longer objects. This does not undo objects made prior by this bug. - The quest "Chancey Chancellor" has been moved to the Derse Branch of NPC quests. - "Sulfur" modifier for player lands no longer modifies breathable content in them, only the surface itself and its contents. - Enemies that spawn in forests have had their spawnrate increased by 5%. - The Totem Lathe has now updated its hand grip to be permanently universal, and no longer generates a random grip direction. - We have updating the bounding box for NPC Enemies; Imps bundled in a contained space will simply not allow more in that space per their hitbox space allotment in that contained area. This has resolved Imps phasing through walls if enough are in a specific space (~100). - Upon hitting the 20 active quest limit, NPCs will no longer remain silent around you at all times. Please send any feedback, glitch reports, and recommendations to @sburbDev for further research and refinement of the game experience. Copyright SKAIANET 2026(C), all rights reserved.

Kult: +60
Kull: +60
Total: 120
Ratio: 1.00

Ok★y, I'm just going to cut the l★nds in h★lf now. H★ppy?

It was an awkward internal debate in our office, but we ultimately balanced the gameplay potentiality of a normal Space player hiding planets within them compared to a hostile Space player destroying them and split the difference.

Please see our Gameplay Tip on splitting celestial bodies in half for more details.

Kult: +5
Total: 5
@sburbDev[SD]

Oh shit fr? Where ★t?

@sburbDev[SD]

'n0rmal' space player. lmao.

We've surveyed over 120 different Space players and counting for this feedback. Yes. That's the normal one.

@sburbDev[SD]

you misunderstand. i am making fun 0f the idea a normal space player can be selected f0r at all, not the 0ne you decided tw0 glue the label to with h0pe and spittle.

You have not truly seen what we test for when we check for a hostile Space player.

@sburbDev[SD]

y0u haven't seen what i get off 0n, this isn't a spar either of us want.

This is no longer a work safe conversation. If you have any more feedback, please continue with another subject.

Avatar
Verified
A user of established repute
@sburbDev[SD]

Known Bug: Attempting to go past the 20 active quest limit may cause NPCs to remain silent around you at all times. Do not be alarmed when this happens; simply complete one of the quests, and the NPCs will return to function as normal.

Kult: +5
Total: 5
Avatar
Verified
A user of established repute
@sburbDev[SD]

Known Bug: If 100 imps are put in a five square meter space, and one more is put in, another will phase out through the wall. They will continue phasing out in the direction the vector has jettisoned them until there is no longer a physical obstruction. This will be fixed next patch.

Kult: +15
Total: 15
Avatar
Verified
A user of established repute
@sburbDev[SD]

Reminder: We do not use AI to create any of our work. It is the SKAIANET promise to ensure that all code, assets, art, and game design are created without any algorithmic generation. SKAIANET and the team behind SBURB work hard in creating this game and are proud of not only the work they do, but pursue innovation in achieving that vision on their own.

Kult: +20
Kull: +5
Total: 25
Ratio: 4.00

Addendum: We refer to the AI in this context as the token-based algorithmically generative tool, and not silicon based lifeforms or mechanical programs that have achieved sentience. If you have read this and are either of these and find offense in this statement, we humbly apologize and did not mean to direct this to you.

Avatar
Verified
A user of established repute
@sburbDev[SD]

Gameplay Tip: While SBURB provides powers strong enough to cut celestial objects, remember to factor in gravitational fields into terraforming at all times. Remember to also factor in the gravitational field of other objects, and that through the laws of thermodynamics, heat manifests through kinetic energy when introduced to friction, which is encountered in atmospheres. Gravitational pull does not cease when a celestial body is split in half.

Kult: +42
Kull: +10
Total: 52
Ratio: 4.20

I'm going to do it ★nyw★ys.

Gameplay Tips exist to teach other players about things they aren't aware of. We have no intention in stopping you, and this gameplay behavior is within our current focus.

Kult: +5
Total: 5
Avatar
Verified
A user of established repute
@sburbDev[SD]

Gameplay Tip: A session can last for several years without end. This is normal and within operating parameters for a typical play session. It is recommended to take your time with session completion in order to maximize success.

Kult: +20
Kull: +20
Total: 40
Ratio: 1.00

expert n0te: if you suck l0l

Session data has shown that the players who tend to rush the game are the ones who have artificially raised the difficulty for themselves too high to commit to a normal play-style. While our recorded any percent speed-running logs have clocked session completion at the fastest time of 11 minutes and 35 seconds, we've noticed that the resulting players wind up much weaker and underlevelled than their contemporaries. We call this the Compression Phenomenon; the fastest players wind up weakest due to kernelsprite/quest abuse, the faster but serious players commit speed to avoid mistakes, and the more stable players play for much, much longer. Please consult the graphic below for more details. https://i.postimg.cc/R0BjYZRs/statdrop.png

Avatar
Verified
A user of established repute
@sburbDev[SD]

Gameplay Tip: A Seer can see many things across many opportunities, but they are filtered by their corresponding aspect. Make sure to always factor that bias in mind before committing to a decision. There is no such thing as an unbiased Seer.

Kult: +82
Kull: +60
Total: 142
Ratio: 1.37

SEER CLLASS SUCKS

We are accepting any feedback about the Seer class for future classpect tweaking 3 months from now.

@sburbDev[SD]

maybe LESS constant and everllasting emotionall torment for seers of doom?

Kult: +2
Total: 2

SKAIANET and SBURB are not responsible for the emotional regulation of players during the experience. Any and all feedback is purely for gameplay adjustments only.

@sburbDev[SD]

soon im going to be responsiblle for your IMMINENT DEATH. I FORESEE IT ASSHOLLE.

==> SKAIANET Agent Connecting... ==> listen kid. we're not therapists. people get fucked up over monopoly just as much as they do our game. ==> is it more physically dangerous? sure. so's survivor. so's original american gladiators. ==> if you have a traumatic response? im sorry ==> but like. stop playing and go see a therapist. we cant help you. ==> SKAIANET Agent Disconnecting...

@sburbDev[SD]

stop pllaying????? what. buddy i woulld fuckign llove to.

==> SKAIANET Agent Connecting... ==> oh! im so sorry about his response... hes such a meanie sometimes. um... i know its really tough out there! but there's always time to stop and take a break ==> the game doesnt count a stalemated position simply because you stop playing! and, um, stay hydrated! and get good amounts of sleep! ==> and theres a big menu of yummy meals if you want to really stop and relax... ==> good luck out there! ==> SKAIANET Agent Disconnecting...

@sburbDev[SD]

...thank you... youre nice... pllease do not respond again with a different person i will find a way to bomb your office if you do...

We here at SKAIANET have a dedicated workforce of agents on stand-by to meet the inquiries and documented feedback of players at all times.

Kult: +2
Total: 2
Avatar
Verified
A user of established repute
@sburbDev[SD]

Known Bug: The handle of the Totem Lathe may sometimes generate for right or left handed users without prediction instead of the intended, patched universal grip area for all hand orientations.

Kult: +17
Kull: +15
Total: 32
Ratio: 1.13

wouldnt it be possible to just delete the hand-specific totem lathes from the files so only the universal gripped one spawns

Kult: +2
Total: 2

THAT’S MY THOUGHTS.

That is the plan for the next patch, yes.

Avatar
Verified
A user of established repute
@sburbDev[SD]

Gameplay Tip: There is no life system or extra lives in SBURB. Only the God Tier mechanic and the Soulbot mechanic exist as systems to avoid fatality within the game. Kernelsprites, while providing a soul reanimation, are game constructs, and any decisions involving them should be quantified as such. Make your life count.

Kult: +5
Kull: +5
Total: 10
Ratio: 1.00

l0l

Avatar
Verified
A user of established repute
@sburbDev[SD]

Reminder: Our staff are available to discuss any issues with SBURB or related instances that are unmodded or not distributed by third parties at any time. Anyone is free to send a direct message and you will be connected to a SKAIANET agent who can best resolve or educate on the issue you're experiencing.

Kult: +20
Kull: +20
Total: 40
Ratio: 1.00

SGRUB is a modded client by third party distributors. We have no involvement on the development or marketing of SGRUB outside of the fork of the base code provided to this distributor as our product is open source.

▓▒░(°◡°)░▒▓ WHY ARE THERE TEXTURES MISSING

Please send us pictures so we may confirm this problem and diagnose appropriately.

Avatar
Verified
A user of established repute
@sburbDev[SD]

Gameplay Tip: Flat areas are not only ideal for combat, but they also provide the clearest and visually obvious locations for fighting enemies and farming grist from them.

Kult: +30
Kull: +30
Total: 60
Ratio: 1.00

:33 < i purrefur dense furests ofurr clear flat land :33 < can there be more enemies in the tall grass and furests?

BATTER UP < FLAT AREAS ARE ALSO PERFECT PLACES TO SET UP SLAUGHTER SPHERE FIELDS. STOP WHAT YOU'RE DOING AND GO SEE IF YOU HAVE ONE LOCAL AND, IF NOT, SET ONE UP TODAY. > HOMERUN

We can increase the spawn rate of enemies in those by 5%. Feedback logged.

Kult: +5
Total: 5

i need a ТТip []n ]-[[]w ТТ[] [[]n[ede a d[][]med sessi[]n w]-[ere a l[]rd player seems ТТ[] ]{eep me ]-[[]sТТage asap

Doomed sessions, when they reach the point of stalemate, are rigged to explode. This is because if each doomed session were to be kept alive, despite the infinite nature of paradox space, the data constraints that allow sessions of SBURB to be made through SKAIANET's servers would be so much that our services would implode. This in turn would cause a causality cascade as, unless the session is hosted independently, our implosion would ripple the fabric of space time and cause all instances of SBURB to have never existed, which would reduce all universes which had them as paradoxes, which would in turn forever poison the well of paradox space forever. To put it in layman's terms; imagine an oil spill that would be forever, choking all life in perpetuity, that could never be cleaned, because the chemicals were not themselves tangible. Thankfully, this is not a problem as many sessions self-destruct with steadfast efficiency despite our best efforts to see their desired completion state. All that needs to be done on your end is to simply wait and ensure the bomb finishes its countdown, and then the hostage situation should be resolved. The session is deleted, and all is scratched for the next attempt.

Kull: +5
Total: 5
@sburbDev[SD]

ТТ]-[is is m[]re w[]rrying ТТ]-[an affirming g[]ТТТТa invesТТigaТТe buТТ ТТ]-[an]{ y[]u

Kult: +5
Total: 5
Avatar
Verified
A user of established repute
@sburbDev[SD]

Gameplay Tip: If you suffer a fatal encounter, you may be able to purchase or construct Soulbots which allow your soul a vessel to inhabit temporarily in the face of loss. Soulbots are a valid gameplay vector, but beware: Their power is limited by both their physical form and their craftsmanship. Only players with extrinsic abilities, such as Time players, may be able to use them to their full benefit.

Kult: +5
Kull: +5
Total: 10
Ratio: 1.00

wouldnt recommend personally

Avatar
Verified
A user of established repute
@sburbDev[SD]

Gameplay Tip: Sessions are meant to be played with 4 or more players. A game session of 2 players or less may result in higher than average gameplay difficulty and impediments caused by the session failsafe mechanisms built into the experience. The more players involved, the easier the session is.

Kult: +27
Kull: +20
Total: 47
Ratio: 1.35

now you tell me

You're telling me if I pl★yed ★lone this shit could've been ★n ★ctu★l ch★llenge?

Kult: +2
Kull: +2
Total: 4
Ratio: 1.00

There are extremely few cases of players participating in <2 sessions. One of them is extensively documented within our notes. He uses this very site. In his catchphrase, "He is already here."

Kult: +5
Total: 5
Avatar
Verified
A user of established repute
@sburbDev[SD]

Known Exploit: When God Tiering, if the player on the bed to be God Tiered perishes during a session data split, the god tiered player will emerge alongside the reanimated body of the dead player. A session data split only occurs if both the session connection and time within the linear floor are both interrupted at the same time in which an infinitesimal pocket of unknown permutation occurs. This is an exceedingly rare event that cannot be caused artificially. If the reanimated body of the dead player before god tier prototyping emerges, and you have confirmed the presence of the god tiered player, please kill this reanimated body immediately. The reanimated body is no longer a player, and is extant data construct from errant data that, if allowed to continue existing, will corrupt the session entirely.

Kult: +20
Kull: +20
Total: 40
Ratio: 1.00

♡ey wa♤ t♡e Ran◇omizer on my lan◇ like an experimental t♡ing be♧au♤e I ◇i◇nt appre♧iate ♡aving ♤ulfur for AIR.

"Sulfur" is one of our default modifiers for lands within the medium. However, all planets within the medium are meant to be habitable. We will log this feedback and correct this error next patch.

Kult: +2
Total: 2
@sburbDev[SD]

T♡ank♤ be♧au♤e I ♡a◇ to Go◇ Tier at Rung fu♧king ONE to ♤tan◇ a ♧♡an♧e

Feedback logged.

Avatar
Verified
A user of established repute
@sburbDev[SD]

Known Bug: In the quest, "Chancey Chancellor", if you accept the quest in the main government building in Prospit and then proceed to defeat the fully prototyped Prospitian King, then return back to talk to the same NPC you spoke to before to accept the quest, there is a 5% chance they may have turned into a Dersian. We will be patching this next update by moving this quest to the Derse branch of NPC Quests.

Kult: +5
Total: 5
Avatar
Verified
A user of established repute
@sburbDev[SD]

Gameplay Tip: Talking is a free action.

Kult: +10
Total: 10