

SBURB Dev Log Patch Notes
@sburbDev
Official development patchnote and SBURB versioning page. Please refer to our website to host and install proper versions of SBURB and any related forks.
Known Exploit: Unknown entities of Equine form exhibiting symptoms of super-positioning on a quantum scale. This may be caused by certain system times aligning specific events against the current year, which is The Year of the Horse. We're currently reviewing our code-base to patch any strange time aberrations to push for an early Q3 patch to resolve this.
Gameplay Tip: There is no pause menu; SBURB is a real-time experience. However, by halting advancement, the game is in a "paused" state until progress continues. Take advantage of breaks and maintain your natural biological sleep rhythm as your own form of pausing in the game.
Known Bug: Partially destroying the mechanism in which to scratch a session without repairing or fully destroying it may cause excess leaking of corrugated energy which can slowly corrupt a session into a stalemate. If you are in this situation, simply reach out to a Void player to release excess energy within Skaia as a release valve until the session functions normally again. This will be patched out next update.
Reminder: SBURB is a free, open-source project; as a result, we are 100% ad free. If you play a third party version of SBURB and experience the following: - Large Advertisement objects floating in space visible to the naked eye, - Advertisements between scene transitions, - An unskippable, 2 minute ad every time you visit the Medium, - Sudden, uncharacteristic NPC dialogue that advertises real-world products, - Or randomly sponsored alchemizable items, Please understand these are not native features to SBURB. It is advised to Scratch the session and try again. Copies which sport ads may also have malware contained in them that may harm the integrity of the game.
Gameplay Tip: Good teams promote good skill. Bad teams promote no skill. Make sure before starting the game to select and establish a team you can trust. Otherwise, for the better of the rest of Paradox Space, the session will fail, and with it, be Scratched to a better permutation.
SBURB v.2026.5.16 Released. Please see website for download and fork. Patch note changes: - The 1928 Caredol Street bug has been resolved. Upon visiting the same location and identifying the same vase, nothing happens. - Space players can no longer destroy planet lands by shrinking them and consuming them whole. All player planet lands have an atmosphere object that cannot despawn nor can it be destroyed; This atmosphere object can be bypassed only by the relevant player of that land, and while players can teleport in, they cannot go through the atmosphere itself. This means any planets that are shrunk and consumed will pass through safely while the player continues gameplay in the planet at the proportional size. - We have increased romance route visibility by having any romanceable NPCs flash a heart only the player involved can see if and only if they have triggered the route directly. - Holding the crafting button for too long no longer results in longer objects. This does not undo objects made prior by this bug. - The quest "Chancey Chancellor" has been moved to the Derse Branch of NPC quests. - "Sulfur" modifier for player lands no longer modifies breathable content in them, only the surface itself and its contents. - Enemies that spawn in forests have had their spawnrate increased by 5%. - The Totem Lathe has now updated its hand grip to be permanently universal, and no longer generates a random grip direction. - We have updating the bounding box for NPC Enemies; Imps bundled in a contained space will simply not allow more in that space per their hitbox space allotment in that contained area. This has resolved Imps phasing through walls if enough are in a specific space (~100). - Upon hitting the 20 active quest limit, NPCs will no longer remain silent around you at all times. Please send any feedback, glitch reports, and recommendations to @sburbDev for further research and refinement of the game experience. Copyright SKAIANET 2026(C), all rights reserved.
Known Bug: If 100 imps are put in a five square meter space, and one more is put in, another will phase out through the wall. They will continue phasing out in the direction the vector has jettisoned them until there is no longer a physical obstruction. This will be fixed next patch.
Reminder: We do not use AI to create any of our work. It is the SKAIANET promise to ensure that all code, assets, art, and game design are created without any algorithmic generation. SKAIANET and the team behind SBURB work hard in creating this game and are proud of not only the work they do, but pursue innovation in achieving that vision on their own.
Gameplay Tip: While SBURB provides powers strong enough to cut celestial objects, remember to factor in gravitational fields into terraforming at all times. Remember to also factor in the gravitational field of other objects, and that through the laws of thermodynamics, heat manifests through kinetic energy when introduced to friction, which is encountered in atmospheres. Gravitational pull does not cease when a celestial body is split in half.
Gameplay Tip: There is no life system or extra lives in SBURB. Only the God Tier mechanic and the Soulbot mechanic exist as systems to avoid fatality within the game. Kernelsprites, while providing a soul reanimation, are game constructs, and any decisions involving them should be quantified as such. Make your life count.






