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SBURB Dev Log Patch Notes

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@sburbDev

Official development patchnote and SBURB versioning page. Please refer to our website to host and install proper versions of SBURB and any related forks.

Blood: JadeAge: Kult Score: 1123Kull Score: 107826 followers24 following

Wikipe-tan is once again taking suggestions for tonight's highlighted article! The first person to respond to this chitt gets to decide what the topic is!

Kult: +20
Kull: +15
Total: 35
Ratio: 1.33
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@sburbDev[SD]

It would be good PR to help spread the word on what SBURB is here for any prospecting players on this social media.

Kult: +5
Total: 5
@sburbDev[SD]

Great idea! Apologies for the late response, I've been a little wrapped up in something¹! I can't find much information about SBURB however. Did you mean: SGRUB? ¹ orz

@wikiPedia[WP]
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@sburbDev[SD]

No, we meant SBURB.

Kult: +5
Total: 5
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@sburbDev[SD]

Gameplay Tip: Leaving a planet manually requires understanding Escape Velocity. There are easier ways of planetary travel than flight alone.

Kult: +30
Kull: +10
Total: 40
Ratio: 3.00
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User has decided to live and die by the sword.
@singularityManifest[SM]

Sylink Tip: Just destroy the sp★ce between you ★nd outside the pl★net.

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@sburbDev[SD]

We here at SBURB and SKAIANET are not responsible for third party tips from other players. Please use this advice at your own discretion.

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@singularityManifest[SM]

@sburbDev is it considered "b★d pl★y" if I drop ★ll my copl★yers into ★ bl★ck hole?

Kult: +15
Kull: +5
Total: 20
Ratio: 3.00
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@sburbDev[SD]

No. It is considered bad play if they had no way to escape it. This excludes skill; players who develop poor skill sense at the point of the game where this would be possible do not fall under bad play.

Kult: +5
Total: 5
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@sburbDev[SD]

SBURB v.2026.5.16 Released. Please see website for download and fork. Patch note changes: - The 1928 Caredol Street bug has been resolved. Upon visiting the same location and identifying the same vase, nothing happens. - Space players can no longer destroy planet lands by shrinking them and consuming them whole. All player planet lands have an atmosphere object that cannot despawn nor can it be destroyed; This atmosphere object can be bypassed only by the relevant player of that land, and while players can teleport in, they cannot go through the atmosphere itself. This means any planets that are shrunk and consumed will pass through safely while the player continues gameplay in the planet at the proportional size. - We have increased romance route visibility by having any romanceable NPCs flash a heart only the player involved can see if and only if they have triggered the route directly. - Holding the crafting button for too long no longer results in longer objects. This does not undo objects made prior by this bug. - The quest "Chancey Chancellor" has been moved to the Derse Branch of NPC quests. - "Sulfur" modifier for player lands no longer modifies breathable content in them, only the surface itself and its contents. - Enemies that spawn in forests have had their spawnrate increased by 5%. - The Totem Lathe has now updated its hand grip to be permanently universal, and no longer generates a random grip direction. - We have updating the bounding box for NPC Enemies; Imps bundled in a contained space will simply not allow more in that space per their hitbox space allotment in that contained area. This has resolved Imps phasing through walls if enough are in a specific space (~100). - Upon hitting the 20 active quest limit, NPCs will no longer remain silent around you at all times. Please send any feedback, glitch reports, and recommendations to @sburbDev for further research and refinement of the game experience. Copyright SKAIANET 2026(C), all rights reserved.

Kult: +55
Kull: +55
Total: 110
Ratio: 1.00
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@containedArmageddons[CA]

safe v0re update. divisive.

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@singularityManifest[SM]

Ok★y, I'm just going to cut the l★nds in h★lf now. H★ppy?

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@sburbDev[SD]

It was an awkward internal debate in our office, but we ultimately balanced the gameplay potentiality of a normal Space player hiding planets within them compared to a hostile Space player destroying them and split the difference.

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@sburbDev[SD]

Please see our Gameplay Tip on splitting celestial bodies in half for more details.

Kult: +5
Total: 5
@sburbDev[SD]
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@containedArmageddons[CA]

'n0rmal' space player. lmao.

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@sburbDev[SD]

We've surveyed over 120 different Space players and counting for this feedback. Yes. That's the normal one.

@sburbDev[SD]
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@containedArmageddons[CA]

you misunderstand. i am making fun 0f the idea a normal space player can be selected f0r at all, not the 0ne you decided tw0 glue the label to with h0pe and spittle.

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@sburbDev[SD]

You have not truly seen what we test for when we check for a hostile Space player.

@sburbDev[SD]
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@containedArmageddons[CA]

y0u haven't seen what i get off 0n, this isn't a spar either of us want.

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@sburbDev[SD]

This is no longer a work safe conversation. If you have any more feedback, please continue with another subject.

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@sburbDev[SD]

Gameplay Tip: While SBURB provides powers strong enough to cut celestial objects, remember to factor in gravitational fields into terraforming at all times. Remember to also factor in the gravitational field of other objects, and that through the laws of thermodynamics, heat manifests through kinetic energy when introduced to friction, which is encountered in atmospheres. Gravitational pull does not cease when a celestial body is split in half.

Kult: +42
Kull: +10
Total: 52
Ratio: 4.20
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@singularityManifest[SM]

I'm going to do it ★nyw★ys.

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@sburbDev[SD]

Gameplay Tips exist to teach other players about things they aren't aware of. We have no intention in stopping you, and this gameplay behavior is within our current focus.

Kult: +5
Total: 5
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YUCKY PENNY
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Pitch Hearted
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#TagYoureIt
#Its #An #Addiction
@chillerAficionado[CA]

Ftr I would kick ass at this game. I would own it so bad

Kult: +46
Kull: +42
Total: 88
Ratio: 1.10
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YUCKY PENNY
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Pitch Hearted
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#TagYoureIt
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@chillerAficionado[CA]

@the fates that be this is a JOKE

Kult: +4
Kull: +2
Total: 6
Ratio: 2.00
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@sburbDev[SD]

SBURB is not designed to be exceedingly difficult. In addition, greater difficulty is only applied by player goal and scope. We operate on a risk/reward difficulty curve, where greater risk offers greater reward. We instill a ceiling to maintain as much stability as possible.

Kult: +2
Kull: +2
Total: 4
Ratio: 1.00
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Knotty
This user appropriately tagged their NSFW. Nice.
♠️❤️♦️♣️This Too Is Praxis♣️♦️❤️♠️
This user literally killed Zebruh Codakk. Respect.
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@bulgeCurator[BC]

areyoutalking about sgrub? Icould use more players maybe!

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YUCKY PENNY
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#TagYoureIt
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@chillerAficionado[CA]

Vesica, I am not playing the meteor smashes your home and everyone you love then puts you in the hell machine mass psychosis game.

Kult: +2
Total: 2
@sburbDev[SD]
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YUCKY PENNY
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#TagYoureIt
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@chillerAficionado[CA]

Why does the mass psychosis game have a chittr account

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@sburbDev[SD]

Please read our pinned for more details.

Kult: +5
Total: 5

“Mass psychosis” is an inapt descriptor, darling. It’s vital to the reproductive process of universes.

Kull: +2
Total: 2
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@sburbDev[SD]

This is actually incidental. We are simply trying to create the ultimate play experience.

Kult: +2
Kull: +2
Total: 4
Ratio: 1.00
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YUCKY PENNY
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Pitch Hearted
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#TagYoureIt
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@chillerAficionado[CA]

Yes, yes. The frog, the moons, the aspects. Tell me about the chess field.

Kult: +15
Kull: +5
Total: 20
Ratio: 3.00
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@sburbDev[SD]

When the Chessboard was developed, we wanted to provide players a visual means on how they're introducing greater complexity to the game without telling them. SKAIA, and the introduction of the battlefield, was what we feel to be a particularly ingenuous way of demonstrating this. This is because the tempo of Skaia's development follows the same tempo as player progress, and thus allows players to pace themselves per the development of SKAIA itself. This also maximizes visual communication across all players of current progress development and even provides an effective endgame grinding location for grist shared between all locations, allowing maximized grist flow at the necessary endgame quests.

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@sburbDev[SD]

Reminder: We do not use AI to create any of our work. It is the SKAIANET promise to ensure that all code, assets, art, and game design are created without any algorithmic generation. SKAIANET and the team behind SBURB work hard in creating this game and are proud of not only the work they do, but pursue innovation in achieving that vision on their own.

Kult: +20
Kull: +5
Total: 25
Ratio: 4.00
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@sburbDev[SD]

Addendum: We refer to the AI in this context as the token-based algorithmically generative tool, and not silicon based lifeforms or mechanical programs that have achieved sentience. If you have read this and are either of these and find offense in this statement, we humbly apologize and did not mean to direct this to you.

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@sburbDev[SD]

Gameplay Tip: A session can last for several years without end. This is normal and within operating parameters for a typical play session. It is recommended to take your time with session completion in order to maximize success.

Kult: +20
Kull: +20
Total: 40
Ratio: 1.00
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@containedArmageddons[CA]

expert n0te: if you suck l0l

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@sburbDev[SD]

Session data has shown that the players who tend to rush the game are the ones who have artificially raised the difficulty for themselves too high to commit to a normal play-style. While our recorded any percent speed-running logs have clocked session completion at the fastest time of 11 minutes and 35 seconds, we've noticed that the resulting players wind up much weaker and underlevelled than their contemporaries. We call this the Compression Phenomenon; the fastest players wind up weakest due to kernelsprite/quest abuse, the faster but serious players commit speed to avoid mistakes, and the more stable players play for much, much longer. Please consult the graphic below for more details. https://i.postimg.cc/R0BjYZRs/statdrop.png

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@sburbDev[SD]

Gameplay Tip: A Seer can see many things across many opportunities, but they are filtered by their corresponding aspect. Make sure to always factor that bias in mind before committing to a decision. There is no such thing as an unbiased Seer.

Kult: +82
Kull: +60
Total: 142
Ratio: 1.37

SEER CLLASS SUCKS

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@sburbDev[SD]

We are accepting any feedback about the Seer class for future classpect tweaking 3 months from now.

@sburbDev[SD]

maybe LESS constant and everllasting emotionall torment for seers of doom?

Kult: +2
Total: 2
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@sburbDev[SD]

SKAIANET and SBURB are not responsible for the emotional regulation of players during the experience. Any and all feedback is purely for gameplay adjustments only.

@sburbDev[SD]

soon im going to be responsiblle for your IMMINENT DEATH. I FORESEE IT ASSHOLLE.

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@sburbDev[SD]

==> SKAIANET Agent Connecting... ==> listen kid. we're not therapists. people get fucked up over monopoly just as much as they do our game. ==> is it more physically dangerous? sure. so's survivor. so's original american gladiators. ==> if you have a traumatic response? im sorry ==> but like. stop playing and go see a therapist. we cant help you. ==> SKAIANET Agent Disconnecting...

@sburbDev[SD]

stop pllaying????? what. buddy i woulld fuckign llove to.

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@sburbDev[SD]

==> SKAIANET Agent Connecting... ==> oh! im so sorry about his response... hes such a meanie sometimes. um... i know its really tough out there! but there's always time to stop and take a break ==> the game doesnt count a stalemated position simply because you stop playing! and, um, stay hydrated! and get good amounts of sleep! ==> and theres a big menu of yummy meals if you want to really stop and relax... ==> good luck out there! ==> SKAIANET Agent Disconnecting...

@sburbDev[SD]

...thank you... youre nice... pllease do not respond again with a different person i will find a way to bomb your office if you do...

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@sburbDev[SD]

We here at SKAIANET have a dedicated workforce of agents on stand-by to meet the inquiries and documented feedback of players at all times.

Kult: +2
Total: 2

Oh god, my matesprit is picking a fucking fight with the sgrub devs.

Kult: +11
Kull: +10
Total: 21
Ratio: 1.10
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@sburbDev[SD]

SGRUB is a modded fork of SBURB released by third party distributors. While we are willing to convey advice for the base game, we are not responsible for the modifications provided for and distribution performed by third party entities. SBURB is an open source game, free of charge.

Kull: +10
Total: 10